All of these mods have one thing in common: they make small but noticeable changes to Original Sin 2, either providing quality-of-life improvements or important fixes. These mods are so good, however, that most consider them essential. This entry is cheating somewhat, listing multiple mods instead of just one.
Download links have also been included at the end of each entry to make finding these mods as easy as possible. To help players decide which mods are worth their time, new mods have been added to this list that are all expertly made.
Ranging from bug fixes to entire overhauls, there is little reason not to install a few mods for Original Sin 2. Updated February 2nd, 2021 by Charles Burgar: Divinity: Original Sin 2 has no shortage of mods for players to try. Here are ten Divinity: Original Sin 2 mods that make the game even better. RELATED: Divinity 2: The Best Gift Bags To Use In Every PlaythroughĬontent mods aren't common for Original Sin 2, but the number of mods that range from overhauls to small quality of life gives just enough incentive to try another playthrough. This game has few issues to begin with, but well-made mods put Original Sin 2 on another level of quality entirely. This behemoth of an RPG has enough content to keep players engaged for hundreds of hours, but this playtime can balloon further with mods. There are still a few that get made, though, one of which being Divinity: Original Sin 2. Other events I would like to see would be events that give you the chance to alter History (for example, giving food, shelter and a job to Bonnie and Clyde, de facto recruiting them, or for Al Capone, have the chance to pay the federal taxes so the police has less way too bring you in arrest).Not many CRPGs get made anymore despite the overwhelming success of Baldur's Gate and the Neverwinter Nights series. Some of these events would just be facts of no importance to game play, but most of them would be multiple-choices events with every choice influencing the game, the player finances and the relationship with the other gangs and bosses. Mines would be a set of historical events, happening in specific dates or period of times during the game play, mirroring some real events that happened in Chicago, Illinois and in the USA itself in the years between 19 (the beginning and the end of the Prohibition). What do you think? If you would be able to create mods for Empire of Sin, what you would like to add to the game considering what you know about it right now? Other events I would like to see would be events that give you the chance to alter History (for example, giving food, shelter and a job to Bonnie and Clyde, de facto recruiting them, or for Al Capone, have the chance to pay the federal taxes so the police has less way too bring you in arrest). Some of these events would just be facts of no importance to gameplay, but most of them would be multiple-choices events with every choice influencing the game, the player finances and the relationship with the other gangs and bosses. Mines would be a set of historical events, happening in specific dates or period of times during the gameplay, mirroring some real events that happened in Chicago, Illinois and in the USA itself in the years between 19 (the beginning and the end of the Prohibition).
If you had the chance, which mod would you like to introduce in Empire of Sin?